
Is your training falling flat? It’s time to stop designing for content and start designing for humans. Discover how to apply the 5 stages of Design Thinking to revolutionise your eLearning.
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We have all been guilty of the “Field of Dreams” approach to eLearning: If we build it, they will learn.
We take the content from the SME, we shove it into a template, we publish the SCORM file, and we hope for the best.
But hope is not a strategy. And if your learners are disengaged, it’s not because they are lazy. It’s because the solution wasn’t designed for them.
Enter Design Thinking.
This isn’t just a buzzword from the tech world. It is a radical shift from being an “Order Taker” (who builds what they are told) to a “Problem Solver” (who builds what is needed). It merges the analytical with the creative to place the human being at the very center of the process.
Here is how to stop designing for content and start designing for people.
Design Thinking moves away from linear processes (like rigid ADDIE) and embraces iteration. It follows five distinct phases.
Most training starts with the content. Design Thinking starts with the human.
Once you have the data, articulate the real problem.
Now, we brainstorm. No idea is too wild.
This is where L&D often fails. We tend to build the “Final Version” immediately.
Put your prototype in front of a real learner. Watch them try to use it.
A carpenter needs a hammer; a Design Thinker needs a toolkit to structure the chaos.
Design Thinking is not a quick fix. It is messy. It is iterative. It requires you to admit you don’t have all the answers.
But the result? You stop building courses that people have to take, and you start building experiences that people want to take.
Tired of building courses that miss the mark? Book a coaching session with me, and let’s integrate Design Thinking principles into your workflow to solve the right problems.